The Lion King VFX Breakdown

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The Lion King VFX Breakdown

To create Scar, the team began with referencing concept art to guide the design of the character. The modelling team used this art and photography of lions to find Scar’s shapes and form. After the modelling process, the groom work, rigging and shading began at an early stage, in parallel with render tests showing the character with fur and textures. The rigging tools continually developed as the project went along, from the real time virtual production rigs, to detailed muscle and skin workflows. The animation and rigging teams worked together to build on previous systems. Focus was placed on Scar’s nuances from his subtle facial animation, realistic snarls and wrinkles to what happens to the skin and fur as his claws retract. A high level of detail was placed on his eyes and the skin surrounding them, the team even brought in veterinary specialists to learn specificity about the structure. Muscle simulation tools were developed to have greater connectivity with Scar’s skeleton, this allowed us to collide soft tissue with skeleton which helped to preserve correct anatomy and volume. To make Scar’s fur look as lifelike as possible, a ground-up rewrite of the studio’s fur shader was worked on, as well as melanin-based colour palettes for the artists to use. Groom FX simulations were developed to create realistic effects for wind and rain interactions. For Scar’s animation, the team studied hundreds of hours-worth of reference clips from Planet Earth, a shoot in Kenya and footage taken at Animal Kingdom to achieve a new level of detail in terms of the characters performance. Scar was entirely key frame animated and crafted entirely by hand. Human facial muscles are very different to that of a Lion’s and so Scar’s facial animation required a great deal of artistic judgment to convey his emotions without losing the realism of a Lion. The animation process was very time consuming, requiring numerous iterations to get to the right level of performance and believability.

 

Autodesk Maya: El software 3D favorito de la industria cinematográfica

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Las nuevas tecnologías han cambiado todo a su paso, desde ámbitos más visibles hasta los menos pensados. Y con ello, han permitido avances en diferentes profesiones, especialmente en las vinculadas al ámbito del diseño y la creatividad.

Un claro ejemplo de ello es lo que ocurre en el mundo del cine. Hace algunas décadas, los cineastas comenzaron a experimentar con nuevas tomas y efectos que dieran a sus producciones un toque original. En la actualidad, estas posibilidades se han llevado al extremo debido al desarrollo de herramientas y software específico para el área.

Hoy en día, los cineastas pueden crear una película entera empleando nada más y nada menos que un ordenador. Además pueden recrear todo tipo de protagonistas y contextos empleando tecnologías como el modelado 3D o diseño 3D.

Y cuando de cine de animación se trata, la opción elegida es incuestionable para los profesionales del sector: Autodesk Maya.

Autodesk Maya

Este es un programa informático que permite el desarrollo de gráficos 3D, la creación de efectos especiales y objetos animados mediante el uso de un ordenador.

Su uso es cada vez más extendido en la industria cinematográfica, debido a las grandes capacidades que ofrece al momento de crear y personalizar procesos. Por ello, ha sido premiado con un Óscar como la herramienta de efectos visuales capaz de revolucionar por completo el mundo del cine.